Unveiling Our New Logo
You have probably seen Level Up’s new logo, designed for us by Handiwork Games, as we started quietly using it last week. But now it’s time to unveil it properly in all its animated glory!
Level Up: Feature List
Below is a list of just some of the many innovations and new features to be found in Level Up: Advanced 5th Edition.
Encounter Building Preview
Along with new monster math and CR values, we have a robust encounter building system (in which you can combine both monsters and exploration challenges).
Magic Item Price List
Hey folks! We need your help! Our magic items chapter contains over 500 items, and each one of those items has a gold piece price.
Magical Items & Wondrous Artifacts
5th Edition has quite the array of magical items for adventurers to discover and use. And of course, Level Up: Advanced 5E has, too!
Tieflings & Aasimar: Meet The Planetouched!
Over on our Facebook group we took a poll to see which heritage you’d like us to preview. The planetouched won by miles, so here it is!
Level Up: Art Previews #3
Work is continuing apace on the Level Up book, with the core rulebook 80% written now and in the editing stage. In the meantime, let’s take a look at some more of the art!
Let’s Look At The Level Up Character Sheet
A character sheet is your portal into the game world. As a player, it’s your primary interface, and it’s important that a character sheet be clear and useful. Here’s a look at what Level Up: Advanced 5th Edition’s character sheet looks like.
Let’s Look At Combat Maneuvers
Our combat maneuvers are a buffet of over 150 bite-sized options, not unlike spells.
Let’s Take A Journey…
In previous articles, we’ve looked at things like exploration challenges, boons, and monster signs, and supplies and safe havens. But how does this all fit together?
Level Up: An Art Preview
Over on EN World you can see a preview of some of the diverse art you’ll find in the Level Up core rulebooks.
Exploration Challenges, Boons, & Monster Signs
This article talks about three of the tools that GMs have available to create a rich and vibrant environment.
A Look At Some Work In Progress
Here’s a quick glance at some of the nearly completed parts of the Level Up: Advanced 5th Edition core rulebook!
Spending Gold (At Higher Levels)
One of the challenges with designing an advanced 5th Edition (A5E) is filling in some of the areas of the original (O5E) game which have room for expansion.
Let’s Look At Exploration
One of our primary goals with Level Up is to expand and fully flesh out the game’s exploration pillar.
Let’s Talk About Archetypes
We’ve shown you several draft Level Up classes (and we’re busy revising those based on the extensive survey feedback we received). What we haven’t mentioned yet, though, is archetypes.
A 'State of Level Up' Address!
It's been three months since we announced Level Up: Advanced 5th Edition, and as 2020 closes, we felt it was a great time to give a status update!
A Quick Look At Skills
One of the big survey results was related to more granularity with skills. With that in mind, we are currently developing the O5E (original 5E) skill system into something a little more detailed.