Let’s Talk About Archetypes

We’ve shown you several draft Level Up classes (and we’re busy revising those based on the extensive survey feedback we received). What we haven’t mentioned yet, though, is archetypes.

As you have seen, Level Up classes have feature slots where archetypes plug in just like Original 5E (O5E) does. Every O5E archetype, past, present, and future, can be used with Level Up, which gives Level Up an immense amount of support out of the gate, along with ongoing support from a range of companies. This has been one of our most important goals all along — while Level Up is a standalone game, you can use O5E classes, characters, monsters, spells, archetypes, adventures, and everything else with it.

However, we are also writing our own archetypes. Over the last few weeks we’ve been hammering out a list of 40 archetypes which will be included in the Level Up core rulebook.

Level Up archetypes work in a similar way to O5E archetypes, but may sometimes offer a bit more choice or depth.

While it’s important to reiterate that this list is not final, it’s fairly close to final. Additionally, some names (*) are currently placeholders. With that said, here’s the current list.

Adept

  • Warrior-monk

  • Brawler

  • Olympian*

Bard

  • Minstrel

  • Warchanter

  • Loremaster

  • Mountebank

Berserker

  • Primal*

  • Dreadnought

  • Tempest

Cleric

  • Healer

  • Warpriest

  • Oracle 

  • Sun/Light*

Druid

  • Skinchanger

  • Treespeaker

  • Guardian

Fighter

  • Brute

  • Knight

  • Gladiator

  • Sharpshooter

  • Swashbuckler/Duelist

Herald

  • Holy Champion

  • Inquisitor

Ranger

  • Beastmaster

  • Warden

  • Wildborn*

Rogue

  • Assassin

  • Burglar

  • Trapsmith

  • Investigator

Sorcerer

  • Dragon

  • Wild

  • Planar

Warlock

  • Spellbound

  • Diabolist

  • Alienist

Wizard

  • Traditionalist*

  • Mage

  • Firemage


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