Alpha Star Magazine Is Launching... Right Now!
EN Publishing has just fulfilled the giant Voidrunner's Codex box set to Kickstarter backers around the world. Rocket your D&D 5E and Level Up: Advanced 5E games into space! The Voidrunner's Codex Sci-Fi Box Set contains rules for starships, space travel and exploration, starship combat, alien player options, psionic abilities and more! And now that backers have their box sets, we plan to continue to support the line with a brand new magazine!
Alpha Star is a quarterly (print and PDF) magazine with science fiction content for your D&D 5E and Level Up A5E games. It's compatible with the core D&D rules and with A5E rules and expands the sci-fi content from the Voidrunner’s Codex. And if you don't yet have the Voidrunner's Codex, you can pick that up too!
Alpha Star Magazine is live on Backerkit right now!
This crowdfunder is for Issue 1 of Alpha Star magazine. In Issue 1 you’ll find 9 new archetypes, a new alien heritage, 3 new cultures and 2 new destinies, and an array of street-level technology for less scrupulous voidrunners!
Makin' It In A Hostile Universe
by Nathalie Nováková
Imagine living off someone else’s trash - life where safety and stability are luxuries, and lives are ruled by whichever gang currently dominates the area. Alpha Star #1 includes the new Flotsam and Highroller cultures for those who live off the scraps of others, accompanied by the Survival and Ascendance destinies.
Tech Of Ill-Repute
by Theodore Kacavas
From the back alleys of sprawling metropolises to illegal dens of revelry, some technology is made for the more unscrupulous citizens of the universe. However, a good voidrunner is a resourceful voidrunner, and one can find interesting uses out of some less than reputable inventions. From credit skimmers to voice modulators, this street gear will help your voidrunner get by!
The Claws of Nyxara:The Felan Heritage
by Russ Morrissey
Felans, unimaginatively named by the first human explorers to encounter them, are a cat-like heritage. Like their four-legged namesake, Felans are often beautiful to the eye, and move with a graceful, acrobatic purpose. Easily able to jump and climb, Felans like to make use of their environment, and tend to sleep in precarious locations high above the ground. Felans have a deserved reputation for being easily distracted, and often flit from career to career, unable to settle.
Counterforces: Bioengineer, Peacekeeper,& Psyknave Archetypes
by Andrew Engelbrite
The Bioengineer holds a pinnacle of scientific progress, power over life itself. With designer seeds and biomass they can grow plant life like a sculptor shaping clay. The Peacekeeper wields force they pray they never have to use. Instead they use the authority of law and the threat of force to keep safety and order. The Psyknave received no training, no discipline to curb their emotions and shield the world from their raw psionic wrath. Most psyknights, even untrained ones, learn to eventually control their power and curtail their outbursts. The Psyknave instead embraces them, their mind and body are one, both acting on impulse as a truly dangerous and unpredictable force of chaos.
Expanded Paths for the Psion
by Andrés Olán-Vázquez
Discover new archetypes for the Psion! The Fulcrum telepathically connects their allies. The Mesmerist is able to alter the very way their targets perceive the world. The Timestealer masters temporal manipulation. And the Warder uses telekinesis to protect themselves and others.